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$ show KaijuEngine/kaiju

[account ↗] [repo ↗] APPLICATION ★ 4700 210 ● active (last update 1 month ago)
reviewed by: deepseek/deepseek-v4-flash

Kaiju Engine is a full-featured 2D/3D game engine written in Go, backed by Vulkan for rendering. It includes a built-in editor that runs as a game within the engine, providing workspaces for stage management, shader design, render graph editing, terrain painting, and content browsing. The engine core handles entity management, physics (custom Graviton engine with rigid bodies, constraints, and collision detection), audio (SoLoud via CGo), networking (UDP with reliability), UI (custom HTML/CSS markup engine with flexbox/grid layout), asset pipeline (glTF, FBX, textures, fonts), and cross-platform support (Windows, Linux, macOS, Android). The editor adds undo/redo history, action system with key bindings, Lua scripting, a Web API, and a plugin system. The codebase is a monorepo with heavy use of Go build tags for platform-specific code and feature flags.

RATING8.1/10
QUALITY7.5/10
MAINTENANCEactive
DRIFTmedium
CONTRIBUTORS37
VELOCITY0.94
OPEN ISSUES65
CLOSED ISSUES385
LAST COMMIT1 month ago
Files by Type (count)
Go
1432
Other (.spv)
69
C/C++ Header
69
Markdown
58
Other (.png)
55
C
52
Other (.material)
40
Other (.shader)
38
HTML
26
Other (.frag)
24
Other (.vert)
23
Other (.bin)
21
Files by Type (size)
Other (.png)
8MB
Go
6MB
C/C++ Header
1MB
C
1MB
Other (.bin)
641KB
Other (.spv)
491KB
Other (.glb)
432KB
Markdown
284KB
Other (.shader)
209KB
Other (.gltf)
140KB
HTML
100KB
Other (.obj)
95KB

The LLM identified 8 files worth highlighting for reuse:

Provides bit-level operations (set, clear, test, count) with AMD64 assembly acceleration. The pure Go fallback ensures portability. This is a self-contained utility that can be extracted for any project needing efficient bitmap operations.

file: src/klib/bitmap/bitmap.go ↗ | tags: #simd #bit-manipulation #assembly-optimization

Implements 4x4 matrix operations with compile-time float32/float64 selection and SIMD assembly for AMD64 and ARM64. Includes transformation matrices, projection, and quaternion conversion. Demonstrates high-performance math library design with platform-specific optimizations.

file: src/matrix/mat4.go ↗ | tags: #simd #linear-algebra #generic-programming

Core physics constraint solver using Jacobian rows and sequential impulse solving. Provides reusable helper functions for world anchors, relative velocity, effective mass, and impulse clamping. This pattern can be extracted for any rigid body simulation requiring constraints.

file: src/engine/graviton/constraint_solver.go ↗ | tags: #physics #constraint-solving #jacobian

Generic fixed-size object pool with thread-safe acquire/release. Used for physics shapes and other frequently allocated objects. Demonstrates a clean, reusable pooling pattern that reduces GC pressure in game engines.

file: src/engine/pooling/pool.go ↗ | tags: #object-pool #concurrency #generic

Generic event system with typed event IDs, add/remove/execute methods. Supports both void and argument-carrying events. This is a self-contained observer pattern implementation that can be reused in any Go application needing decoupled communication.

file: src/engine/systems/events/event.go ↗ | tags: #observer-pattern #event-system #generic

Generic tween system with 30+ easing functions, duration, delay, and completion callbacks. The Tweener manages multiple tweens globally. This is a standalone animation utility that can be extracted for UI or game animation needs.

file: src/engine/systems/tweening/tween.go ↗ | tags: #animation #easing-functions #interpolation

Binary archive format with XOR obfuscation, CRC32 verification, and index-based random access. Supports reading and packing. This is a reusable pattern for bundling assets into a single file with integrity checks.

file: src/engine/assets/content_archive/content_archive.go ↗ | tags: #binary-archive #serialization #obfuscation

Undo/redo history system with transactions, lockable additions, and command grouping. Used extensively in editor workspaces. This is a clean implementation of the memento pattern that can be reused in any application requiring undo/redo.

file: src/editor/memento/history.go ↗ | tags: #undo-redo #command-pattern #memento
Last analyzed: 2026-09-04 18:54:40.058394
Next check: 2026-09-11 18:54:40.046229
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