$ account IRCSS
This repository provides a collection of Blender Geometry Node groups for procedurally generating assets of a northern European French town. The main file `GeometryNodesFrenchHous.blend` contains a library of node groups for creating houses, towers, bridges, town walls, gates, cliffs, vegetation, and architectural elements like churches and windmills. Users can append or link these node groups into their own Blender projects to generate customizable 3D models via adjustable parameters. The project includes demonstration files (e.g., `Demo-MagicSchoolV2.blend`) showcasing usage examples. The architecture is based on Blender's Geometry Nodes system, functioning as a modular asset library rather than a standalone application. Each node group is self-contained, allowing extraction and reuse in new Blender projects with minimal modification. The system relies externally on Blender 5.0 (as specified in the README) for execution, with no additional software dependencies. Data flow involves parameters driving geometric generation within the node groups, outputting 3D meshes directly usable in Blender scenes. The repository shows active maintenance with a recent commit (2026-07-05) and indicates low technical drift, as the Geometry Nodes setup appears compatible with the targeted Blender version. While the internal node structures cannot be inspected without opening .blend files, the README emphasizes documentation, viewer nodes for clarity, and a variety of asset types, suggesting thoughtful organization. The project fulfills its stated purpose of providing a reusable toolkit for procedural town generation in Blender.