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$ show Hekili/hekili

[account β†—] [repo β†—] APPLICATION β˜… 492 262 ● deprecated (last update 9 months ago)
reviewed by: deepseek/deepseek-v4-flash

Hekili is a World of Warcraft addon that provides real-time ability recommendations for all DPS and tank specializations. It uses a custom engine that parses SimulationCraft Action Priority Lists (APLs) to evaluate game stateβ€”auras, cooldowns, resources, talentsβ€”and suggest the next best spell. The addon is modular, with per-expansion data folders (The War Within, Dragonflight, Shadowlands, etc.) and per-spec Lua files that register abilities, talents, auras, gear, and state expressions. It includes a custom condition compiler, a resource prediction system, and sophisticated combat log tracking to simulate upcoming events. The project has been discontinued due to Blizzard API changes, making future updates impossible. The architecture follows an event-driven singleton pattern: a core engine (Events.lua, State.lua, Utils.lua) manages game state, while each specialization module hooks into it via a factory pattern (Hekili:NewSpecialization). High craftsmanship is evident in the condition compiler that transforms SimC conditions into sandboxed Lua functions, the resource prediction framework using interval-based regeneration models, and the skeleton generator that auto-creates spec files from live game data. The codebase is large and includes legacy support for multiple expansions, but the core patterns are reusable and well-isolated. Key external dependencies are the WoW API, Ace3 libraries (AceAddon, AceGUI, AceConsole), LibStub, and SimulationCraft APL files. The UI features custom widgets like a syntax-highlighted APL editor and a popup slider. While the addon works for the current expansion (The War Within Patch 11.2), its maintenance is effectively frozen, and some logic contains TODO comments or hardcoded spell IDs that require regular updates.

RATING7.0/10
QUALITY7.8/10
MAINTENANCEdeprecated
DRIFTmedium
CONTRIBUTORS85
VELOCITY0.50
OPEN ISSUES18
CLOSED ISSUES4168
LAST COMMIT9 months ago
Files by Type (count)
Lua
77
Other (.simc)
39
Other (.blp)
18
Other (.tga)
16
YAML
8
Other (no ext)
4
XML
4
Other (.toc)
2
Git Ignore
1
Text
1
Markdown
1
Other (.png)
1
Files by Type (size)
Lua
5MB
Other (.blp)
709KB
Other (.simc)
615KB
Other (no ext)
528KB
Other (.tga)
215KB
YAML
30KB
Text
13KB
Markdown
6KB
Other (.png)
6KB
XML
4KB
Other (.toc)
2KB
Git Ignore
1KB

The LLM identified 4 files worth highlighting for reuse:

Implements a domain-specific condition parser that converts SimulationCraft condition strings (with operators like `!`, `abs`, arithmetic) into Lua expressions. The compiler uses `gsub` patterns for rewriting and sandboxes execution via `setfenv` and `loadstring`. This pattern is easily reusable for any game simulation engine that needs to evaluate user-provided conditions in a constrained environment.

file: Utils.lua (or Events.lua - condition compiler) β†— | tags: #dsl-compiler #sandboxed-execution

Demonstrates a resource prediction pattern using `RegisterResource` with `last()`, `interval()`, and `value()` methods. It models resource regeneration (energy, rage, focus) by tracking recent income events and predicting future availability. This pattern is reusable for any game or simulation that needs to forecast resource pools based on historical ticks or gains.

file: TheWarWithin/ (e.g., RogueOutlaw.lua resource registration) β†— | tags: #resource-prediction #interval-model

The skeleton generator (`Hekili:HandleSkeletonCommand`) automatically creates a full specialization file (talents, auras, abilities, cooldowns) by querying the player's current game state. It handles talent choice nodes with ambiguous spell IDs via custom suffix configurations. This tool reduces manual data entry and ensures consistency across spec files; the pattern of generating boilerplate from live data is reusable in any data-driven addon or tool.

file: Options/DevTools.lua β†— | tags: #scaffolding #code-generation

A custom AceGUI-3.0 widget that provides a multiline edit box with Lua syntax highlighting (keywords, strings, comments) and auto-indentation. It is self-contained, uses no internal Hekili modules, and can be extracted and deployed in any Ace3-based addon that needs a code editor. The highlighting logic uses string patterns to colorize tokens, demonstrating non-obvious Lua UI craftsmanship.

file: MultilineEditor.lua β†— | tags: #syntax-highlighting #acegui-widget
Last analyzed: 2026-09-16 18:10:25.292146
Next check: 2027-03-15 18:10:25.263876
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