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$ show Cubeir/Vanilla-RTX

[account ↗] [repo ↗] APPLICATION ★ 511 73 ● active (last update 1 month ago)
reviewed by: deepseek/deepseek-v4-flash

Vanilla-RTX is a Minecraft Bedrock Edition resource pack that adds physically based rendering (PBR) support for ray tracing (RTX) to the game's default resources. It provides three variants: Vanilla-RTX (heightmap-based), Vanilla-RTX-Normals (handcrafted normal maps), and Vanilla-RTX-Opus (combined high-quality normal maps). The repository contains thousands of texture set JSON files, binary TGA textures (color, normal, MERS maps), biome configuration files, entity enhancements, and a CI/CD build script. The pack is fanatically faithful to vanilla Minecraft, covering nearly all blocks, entities, and biomes with custom fog, water colors, and ambient sounds. The build script (pack_builder.py) automates packaging into .mcpack and .mcaddon releases, merging __enhancements folders for fixes. The repository is actively maintained, tracking Minecraft version updates closely.

RATING7.9/10
QUALITY7.2/10
MAINTENANCEactive
DRIFTlow
CONTRIBUTORS2
VELOCITY0.98
OPEN ISSUES2
CLOSED ISSUES59
LAST COMMIT1 month ago

The LLM identified 1 files worth highlighting for reuse:

A standalone Python script that automates building and releasing Minecraft Bedrock resource packs. It detects version changes from git history, merges __enhancements overlay folders, creates .mcpack and .mcaddon bundles, and generates release notes. The script is parameterized, idempotent, and can be extracted into any Bedrock resource pack project with minimal modification. It demonstrates clean separation of concerns and avoids external state files.

file: .github/workflows/pack_builder.py ↗ | tags: #build-automation #ci-cd #release-management
Last analyzed: 2026-09-20 00:25:57.803645
Next check: 2026-09-27 00:25:57.798967
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