$ show AztechMC/Modern-Industrialization
Modern Industrialization is a comprehensive tech mod for Minecraft (NeoForge) that introduces a progressive automation system. It adds hundreds of machines, multiblocks, pipes, energy networks, and a full nuclear reactor simulation, all driven by a data-driven material and recipe system. The mod features a component-based machine architecture where each block entity is composed of modular NBT-serializable components with client-server sync, a custom vendored Fabric Transfer API for fluid/item storage with transactional rollback, and a sophisticated pipe network manager for item, fluid, and energy transport. It includes extensive compatibility layers for KubeJS scripting, JEI/REI/EMI recipe viewing, AE2 integration, Jade tooltips, and Sodium/Embeddium performance optimizations. The codebase is large but well-structured, with procedural texture generation, runtime datagen, and a robust multiblock shape matching system. It demonstrates strong engineering practices in mod development, particularly in its component abstraction, network management, and transactional resource handling.
The LLM identified 2 files worth highlighting for reuse:
A port of the Fabric Transfer API's transaction system to NeoForge, providing a thread-local, snapshot-based rollback mechanism for resource transfers. It enables safe atomic operations on fluid/item storages with nested transactions, commit/abort lifecycle, and automatic journaling. This component is self-contained and could be extracted as a standalone library for any Minecraft mod needing robust transactional storage operations without depending on Fabric.
An interface defining a color transformation function (int to int) used in the procedural texture generation pipeline. Implementations include TabulatedColoramp (lookup table), HotIngotColoramp (gradient based on temperature), and DepletedColoramp. This abstraction allows clean separation of texture template rendering from colorization, making it easy to add new color schemes. The pattern is reusable for any Minecraft mod that needs to generate colored textures from base templates at runtime or during datagen.