This repository is the Intel XeSS SDK, a comprehensive set of libraries and APIs for integrating AI-powered super resolution (XeSS-SR), frame generation (XeSS-FG), and low-latency optimization (XeLL) into games and applications. It provides C-callable functions for DirectX 11, DirectX 12, and Vulkan, along with sample applications demonstrating each technology. The SDK is distributed as precompiled DLLs, header files, and documentation. The samples render a simple animated triangle and show the complete integration flow: context creation, initialization, per-frame execution, and resource management. The codebase is well-structured with consistent error handling, versioning, and logging patterns across all three technology areas.
OptiScaler is a graphics enhancement tool that intercepts upscaler calls from games and redirects them to user-selected backends, enabling upscaler replacement (e.g., DLSS to FSR/XeSS) and frame generation. It functions as a DLL that hooks into DirectX 11/12 and Vulkan APIs to inject custom rendering behavior. The architecture is modular with clear separation between hooking systems, upscaler implementations, frame generation, low-latency technologies, and configuration management. Key entry points include dllmain.h (DLL entry point), hooking modules in hooks/, feature providers in upscalers/, and frame generation implementations in framegen/. The system relies heavily on external SDKs (NVIDIA NGX, AMD FidelityFX, Intel XeSS) and uses Detours for API interception. While well-structured with good abstraction patterns, the codebase shows signs of maintenance complexity due to supporting multiple APIs and upscaler versions, creating combinatorial complexity in testing and compatibility.