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── 99185 repos indexed ── | filtered by tag: cyberpunk
SeanWong17/Future-Style-Periodic-Table ★ 514 69 APPLICATION

This repository is an interactive, cyberpunk-styled periodic table of elements web application. It displays all 118 elements with detailed data, supports multiple visualization modes (standard, heatmap for properties like radius, electronegativity, ionization energy, melting point, boiling point, density), category filtering, real-time search, and a 3D atomic model viewer. The application is fully bilingual (Chinese/English) and responsive across devices. The architecture is a single-page application built with TypeScript and Vite. The codebase is modular, with clear separation into modules for table rendering, heatmap, 3D atom, modal, media loading, search, and legend. State is managed centrally, and internationalization is handled via typed translation dictionaries. The project includes unit tests using Vitest and a CI/CD pipeline for GitHub Pages deployment. Key technical highlights include a pure-function electron configuration algorithm (Aufbau principle with exceptions), CSS 3D transforms for the atom model, and a lightweight i18n system. The code is type-safe with strict TypeScript and follows modern frontend best practices.

RATING: 8.4/10 MAINT: active DRIFT: low
▸ 1 reusable components found
maximegmd/CyberEngineTweaks ★ 4803 304 APPLICATION

Cyber Engine Tweaks (CET) is a Windows DLL plugin (ASI) for Cyberpunk 2077 that provides a Lua scripting environment, an in-game Dear ImGui overlay, and a suite of developer tools for modding. It hooks into the game's DirectX 12 renderer and RED4ext runtime to expose internal game systems (RTTI, TweakDB, singletons, functions) to Lua scripts. The architecture is a singleton orchestrator (CET) that owns subsystems: a Lua VM (sol2 + LuaJIT), an ImGui overlay with dockable widgets (Console, TweakDB Editor, Settings, Bindings, Game Log), a raw input binding system, a persistent state manager, and a set of memory patches (disable vignette, boundary teleport, etc.). Mods are placed in a designated folder and can register callbacks for game events, create UI, manipulate game data, and override game functions via a hooking chain.

RATING: 7.9/10 MAINT: active DRIFT: medium
▸ 2 reusable components found
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